Development
Let's Fight a Dragon with Godot
Kristian Hiim
Stavangerloftet
This year, I committed to learning the Godot game engine, aiming to make at least one game programming-related commit to GitHub every day. Join me in this presentation, where I'll share insights gained and challenges overcome. I will even use live coding to potentially conquer a dragon.
Kristian has been programming since a young age and has been a full-time professional developer since 2012. Balancing work and family commitments, he still finds time for hobbies like game programming and Dungeons & Dragons.
Kristian Hiim